Hi im trying to understand how much impact draw calls have?
my personal situation is this:
- single mesh
- 2 materials (each with separate textures)
= 2 draw calls
Im thinking of trying this:
- single mesh
- 1 material (shader using uv1 for mat 1 and uv2 for mat2) which i think will pull everything through a single draw call (to be tested)
My question is this, am i saving anything if im just dragging the same textures through a single draw call instead of allowing them to come through separately in a bite size format?
Hope this all makes sense?