I get this weird error:CS0176

Hello, i am following a Tutorials Series on YouTube (Aggregat Games) and i typed everything like them but i get this weird error “Assets/Scripts/NetworkManager.cs(120,56): error CS0176: Static member `LevelManager.SpawnPoints’ cannot be accessed with an instance reference, qualify it with a type name instead” i tried everything to fix it but i can´t find the problem pls help me this error sucks ^^

here are my Scripts if someone could please correct me that would be very nice! :smiley:
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class NetworkManager : MonoBehaviour {
	
	public string PlayerName;
	public string MatchName;
	public static NetworkManager Instance;
	public List<Player> PlayerList = new List<Player>();
	public Player MyPlayer;
	public GameObject SpawnPlayer;
	public bool MatchStarted;
	public List<Transform> SpawnPoints = new List<Transform>();
	//public bool MatchLoaded;
	// Use this for initialization
	void Start () 
	{
		Instance = this;
		DontDestroyOnLoad(gameObject);
	}
	
	// Update is called once per frame
	void Update () 
	{
	     //PlayerName = PlayerPrefs.GetString("PlayerName");
	}
	
	public void StartServer(string ServerName, int MaxPlayers) 
	{
		Network.InitializeSecurity();
		Network.InitializeServer(MaxPlayers,25565,true);
		MasterServer.RegisterHost("Bulletrain",ServerName,"");
		
		Debug.Log ("Started Server!");
	}
	void OnPlayerConnected(NetworkPlayer id)
	{
		//networkView.RPC("Server_PlayerJoined",RPCMode.Server, PlayerName, id);
		foreach(Player pl in PlayerList)
		{
			networkView.RPC("Client_PlayerJoined", id, pl.PlayerName, pl.OnlinePlayer);
		}
	}
	
	void OnServerInitialized()
	{
		Server_PlayerJoined(PlayerName, Network.player);
	}
	
	void OnConnectedToServer()
	{
		networkView.RPC ("Server_PlayerJoined", RPCMode.Server,PlayerName, Network.player);
	}
	
	void OnPlayerDisconnected(NetworkPlayer id)
	{
		Debug.Log("A Player is leaving");
		networkView.RPC("RemovePlayer", RPCMode.All, id);
		Network.RemoveRPCs(id);
		Debug.Log("A Player left");
	}
	
	void OnDisconnectedFromServer(NetworkDisconnection info) 
	{
		Debug.Log("You are leaving");
		PlayerList.Clear();
		Debug.Log("You left");
	}
	
	[RPC]
	public void Server_PlayerJoined(string Username,NetworkPlayer id)
	{
		networkView.RPC ("Client_PlayerJoined", RPCMode.All,Username, id);

	}
	
	[RPC]
	public void Client_PlayerJoined(string Username,NetworkPlayer id)
	{
		Player temp = new Player();
		temp.PlayerName = Username;
		temp.OnlinePlayer = id;
		PlayerList.Add(temp);
		if(Network.player == id)
		{
			MyPlayer = temp;
			Network.Instantiate(SpawnPlayer,Vector3.zero,Quaternion.identity, 0);
		}
	}

	[RPC]
	public void RemovePlayer(NetworkPlayer id)
	{
	    Player temp = new Player();
		foreach(Player pl in PlayerList)
		{
			if(pl.OnlinePlayer == id)
			{
				temp = pl;
			}
		}
		if(temp != null)
		{
			PlayerList.Remove(temp);
			
		}
	}
	
	[RPC]
	public void LoadLevel()
	{
		MatchStarted = true;
		Application.LoadLevel(1);
	}
	
	void OnLevelWasLoaded(int level)
	{
		if(MatchStarted == true)
			SpawnPoints = LevelManager.Ins.SpawnPoints;
	}
	
	void OnGUI()
	{
		if(MatchStarted == true)
		{
			if(GUI.Button (new Rect(0,0,50,20),"Spawn"))
			{
				MyPlayer.Manager.networkView.RPC("Spawn",RPCMode.All);
				int SpawnIndex = Random.Range(0,SpawnPoints.Count - 1);
				MyPlayer.Manager.FirstPerson.position = SpawnPoints[SpawnIndex].position;
				MyPlayer.Manager.FirstPerson.rotation = SpawnPoints[SpawnIndex].rotation;
					
			}
		}
	}
}

[System.Serializable]
public class Player{
	public string PlayerName;
	public NetworkPlayer OnlinePlayer;
	public float Health = 100;
	public UserPlayer Manager;
}

using UnityEngine;
using System.Collections;
using System.Collections.Generic;

public class LevelManager : MonoBehaviour {
	public static LevelManager Ins;
	public static List<Transform> SpawnPoints = new List<Transform>();
	// Use this for initialization
	void Start () {
	 Ins = this;
	}
	
	// Update is called once per frame
	void Update () {
	
	}
}

Thanks :slight_smile:

Well the error pretty much tells it. The SpawnPoints member of the LevelManager class is a static member so it need to be accessed as such. In your code, you access it with an instance of the LevelManager class, mainly the Ins member.

Basically this line:

SpawnPoints = LevelManager.Ins.SpawnPoints;

Needs to be:

SpawnPoints = LevelManager.SpawnPoints;

Good luck!