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Question by Forcyghter · Jan 21, 2014 at 10:51 PM · texturepointer

Small point at the center of the screen

Hello everyone, I want to make a small point in the center of the screen, like a pointer, I used this script:

 var yourCursor : Texture2D;  // Your cursor texture
 var cursorSizeX : int = 20;  // Your cursor size x
 var cursorSizeY : int = 20;  // Your cursor size y
  
 function Start()
 {
     Screen.lockCursor = false;
     Screen.showCursor = false;
    
 }
 function OnGUI()
 {
     GUI.DrawTexture(new Rect(50, 50, Screen.width/2, Screen.height/2), yourCursor);
 }


But it comes out like this: (the point I made is 20x20 px)

alt text

What did I do wrong?

punto.jpg (83.4 kB)
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avatar image Forcyghter · Jan 22, 2014 at 07:18 PM 0
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Thank you very much, it works! :)

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Answer by pitimoi · Jan 21, 2014 at 11:13 PM

Exalia, do not answer just to answer, please, see references : http://docs.unity3d.com/Documentation/ScriptReference/GUI.DrawTexture.html http://docs.unity3d.com/Documentation/ScriptReference/Rect.html

The Rect values are x, y, width and height. If you want your texture with a size of 20x20 and placed in the center of the screen, you should do (based on your code) :

 GUI.DrawTexture(new Rect(Screen.width/2, Screen.height/2, cursorSizeX, cursorSizeY), yourCursor);
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avatar image getyour411 · Jan 21, 2014 at 11:34 PM 0
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I'm sure @Exalia simply reversed his X,Y,W,H No need to be rude if a piece of advice is a little off.

avatar image Exalia · Jan 23, 2014 at 01:52 PM 0
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Don't worry about it @getyour411 unfortunately unity answers is full of people like this. :P I just ignore them :)

E-peen is not something I care for I'm here to help

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