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Question by Trouch · Jan 22, 2014 at 06:07 AM · accessing from any script

GameObject.name to call script name?

Hi guys, im implementing pragma strict and now need to get rid of my dynamic scripting (?)

Anyways my old script did this.

 var FObject : GameObject;

 //FObject is instantiated within the script first, from resources
 function Update () {
     FObject.GetComponent(FObject.name).FWild = 1;
 }

The script name of the object is the same as the object itself, and therefore wanted to reference it's script by just calling the object's name. So how can i solve this in a way which is acceptable with pragma strict?

Error: BCE0019

Thanks!!

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Answer by Yword · Jan 22, 2014 at 09:44 AM

I think you need to cast the component to the type of the component first.


 var component  : TypeOfComponent  = FObject.GetComponent(FObject.name) as TypeOfComponent;
 component.FWild  = 1;
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avatar image Trouch · Jan 22, 2014 at 10:48 AM 0
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Hey thanks for the reply

Im assu$$anonymous$$g im supposed to fill in typeofcomponent, but i dont know what with. Im pretty new to this.

It's supposed to be a script.

avatar image Trouch · Jan 22, 2014 at 05:07 PM 0
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Thanks for your trouble, but i've decided to overhaul my scripting system to accommodate non-dynamic scripting, and so for now, my problems are solved.

Thanks!

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