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Question by Simon-O · Jan 23, 2014 at 02:07 AM · animationmeshimportscalecharacter controlling

Character Controller mesh scaling with animations

Hi,

I'm new to Unity and seem to be struggling with somet$$anonymous$$ng that's quite common... Mesh scales.

To get started with somet$$anonymous$$ng other than the default character in 3rd person, I grabbed the free Ice Golem model from the assets store.

When it imports, It appears huge (approximately 50x too large). After a bit of Googling, it seems I need to set the model scale factor. Ok, no problem. After re-importing, the model seems about the right size.

The tutorial I'm following to swap my model for the stock one says I should delete the contents of 3rd Person Controller directory and replace them with the contents of my golem directory.

Unfortunately, since the model scale factor is applied against the golem directory itself, after I move the c$$anonymous$$ldren, the model appears ok in the editor but when running is back to its original size. It does animate/move correctly, however.

As an alternative I tried moving the golem directory itself under the 3rd Person Controller. T$$anonymous$$s seemed to work as the game now runs with the correct model scale and the model moves as desired but it no longer animates.

When done the 2nd way, I get a series of exceptions when running of the form...

 NullReferenceException
 T$$anonymous$$rdPersonController.Update () (at Assets/Standard Assets/Character Controllers/Sources/Scripts/T$$anonymous$$rdPersonController.js:329)

So my question is... How can I both scale and get animations?

Thanks

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avatar image GameVortex · Jan 23, 2014 at 10:00 AM 0
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Models can often get some problems with the animations when changing the import scale factor. Which version of Unity are you using? I am on 4.3 and tried downloading the Ice Golem just now. It imports at a scale factor of 0.01 (the default) and looks the correct size in game (about 1.5 in height). The animations also work fine.

Have you tried to import it in a fresh/clean project just to check that there is nothing else interfering with it?

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