• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Ziuciek_ · Jan 23, 2014 at 11:06 AM · videomoviewindows phone 8wp8

MediaElement watermark wp8

Hi, I have a game in unity for Android and for iPhone and now i'm porting it to wp8. It's all about full screen movies. I made a test app for this and it works fine (1 button plays one vid another one second vid) but when i copy solution to my project MediaElement starts to act weird. First vid just after splash works fine but last frame freezes and it can be seen like a watermark on menus. The second issue (perhaps conected to first one) is that even if i change the source of vid before 1st lvl it plays the same vid as after splash (looks like it does not change the surce at all). Can anyone tell me what am i doing wrong?

some source here:

 //Unity side
     public void PlayMovie(string filename)
     {
         path = @"video/" + filename;
         try
         {
             Debug.Log("VID: " + VidHasChanged.ToString());
             if (VidHasChanged != null)
             {
                 Debug.Log("I CHANGE TO " + path);
                 VidHasChanged(path);
             }
             else
             {
                 Debug.Log("VID IS NULL");
             }
         }
         catch
         {
             Debug.Log("Something bad happened :(");
         }
     }

 //VS side
 private void OnMediaEnded(object sender, RoutedEventArgs e)
         {
             VideoPlayer.Stop();
             box.Visibility = System.Windows.Visibility.Collapsed;
 
         }
 
 
         private void StartVideo(string path)
         {
             Dispatcher.BeginInvoke(() =>
             {
                 UnityEngine.Debug.Log(VideoPlayer.Source);
                 Uri u = new Uri(path, UriKind.Relative);
                 VideoPlayer.Source = u;
 
 
                 box.Visibility = System.Windows.Visibility.Visible;
                 VideoPlayer.Play();
             });
 
         }
 
 private void Unity_Loaded()
         {
             SetupGeolocator();
             var vScript = UnityEngine.Object.FindObjectOfType<Saver>();
             vScript.VidHasChanged += StartVideo;
         }

and some xaml:

 <DrawingSurfaceBackgroundGrid x:Name="DrawingSurfaceBackground" Loaded="DrawingSurfaceBackground_Loaded">
             <Viewbox x:Name="box" Margin="0" Stretch="Fill" Visibility="Visible">
                 <MediaElement x:Name="VideoPlayer" AutoPlay="True" Height="{Binding PageHeight}" Width="{Binding PageWidth}" MediaEnded="OnMediaEnded" />
             </Viewbox>
         </DrawingSurfaceBackgroundGrid>
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

OnGUI not working on device 1 Answer

How to play a video clip on android device 1 Answer

Access Native Video files from Unity on Android / iOS 0 Answers

Unity WP8 Better Performance When Connected to Visual Studio 1 Answer

Video Texture Loop 2 Answers

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges