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Question by RuiFerreira · Jan 24, 2014 at 04:57 AM · javascriptmenunoob

JavaScript Beginner: Menu Help

I just read a book about JavaScripting and this is what I wrote without help. But I failed, can anyone correct me and tell me why it's wrong? Please & Thank you! From: JavaScript NOOB :D

 var Play : GUITexture;
 var Exit : GUITexture;
 
 function Play(){
     if(Input.GetMouseButtonDown);
     Application.LoadLevel.("Level-1");
     
 function Exit(){
     if(Input.GetMouseButton);
     Application.Quit();
     
     }
 
 }
 
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Answer by ForeignGod · Feb 17, 2014 at 12:39 AM

Take a look at this

http://docs.unity3d.com/Documentation/ScriptReference/GUI.Button.html http://docs.unity3d.com/Documentation/Components/gui-Basics.html

function OnGUI () {

     // Make a background box
     GUI.Box (Rect (10,10,100,90), "Loader Menu");
 
     // Make the first button. If it is pressed, Application.Loadlevel (1) will be executed
     if (GUI.Button (Rect (20,40,80,20), "Level 1")) {
         Application.LoadLevel (1);
     }
 
     // Make the second button.
     if (GUI.Button (Rect (20,70,80,20), "Level 2")) {
         Application.LoadLevel (2);
     }
 }

Customize it to your needs ^^

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Answer by Eric5h5 · Jan 24, 2014 at 05:17 AM

You haven't specified what mouse button to use. Look up GetMouseButton and GetMouseButtonDown in the documentation. Also, you have an extraneous "." after LoadLevel, you're using ";" after if statements (you only use ";" at the end of lines), and your braces are all mismatched. (Also, not that it's a syntax error, but you should use lowercase for variable names; uppercase is for functions and classes.)

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