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Question by Zachary · May 03, 2011 at 10:41 PM · objectstreetreessnapping

How to snap object to terrain after already placed in scene?

I was wondering if it was possible that after i placed like all my trees by objects not using the terrain tool, and other objects it there like a button somewhere that says snap to terrain on y axis or something if so that would really help me out instead of manually trying to align them all to the terrain piece by piece. thank you in advance

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avatar image GesterX · May 03, 2011 at 11:18 PM 0
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Can I ask... why did you not use the terrain tool to place your trees?

avatar image Zachary · May 03, 2011 at 11:59 PM 0
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because when i did everytime my character wouldnt collide with them so i would walk straight through them

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Answer by Jovian_IO · Sep 21, 2016 at 01:38 PM

I know this is an old post, But for future people looking for this answer, Hold down Control & Shift, then drag from the center of the translate tool.

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avatar image Ziplock9000 · Jul 18, 2019 at 04:28 PM 0
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This does not work, at least not with 2019

avatar image SimRuJ Ziplock9000 · Jul 29, 2021 at 11:09 AM 0
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Still works in Unity 2021! Don't use the arrows of the movie tool but instead, when you hold down Ctrl+Shift, a white square appears in the center of the move tool and that's what you have to drag to snap.

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Answer by Henrique Vilela · May 03, 2011 at 11:49 PM

You can create a script to do a RayCast down on the Start method to position your object on the ground. Something like:

RaycastHit hit = new RaycastHit();
if (Physics.Raycast(transform.position, -transform.up, out hit, Mathf.Infinity)) {
    transform.position = hit.point;
}
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Answer by jihadkhawaja · Jul 29, 2021 at 11:40 AM

Select all trees and then Hold "V" button then hover near a tree edge and move them towards and edge or pivot.

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