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Question by Nexum1 · Jan 25, 2014 at 11:02 AM · rotationcollisionrigidbodycollider

Odd collider rotation

I have a bit of a conundrum. I have a certain object, that behaves normal when added to the scene in editor mode, but as soon as I start the game and instantiate that object, the collider rotates in the opposite direction of the object. I have never seen this sort of thing.

Could not load explanation image

This is how I instantiate the object:

 GameObject tempObj = (GameObject)Instantiate(FireObject,FirePoint.transform.position,Quaternion.identity);
 tempObj.transform.eulerAngles = new Vector3(0,-180,-180);
 tempObj.rigidbody2D.AddForce(Common.ApplyForceMode(FirePoint.transform.forward * (force*MaxPower),ForceMode.Impulse,rigidbody2D));

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Answer by Nexum1 · Jan 25, 2014 at 11:47 AM

The problem occurred because I was setting the euler angles! Strange...

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