I’m fairly new to unity and everything but for the most part I know how it works. One problem I’m having though is applying my textures to it and making it look great. I figured out how to do some of it by making a material and applying a bumped diffuse shader to it. But when I do this all it lets me do is use my color and normal map textures. What kind of shader would I use for my displacement, specularity, and occlusion? My object looks really ugly when I just use the bumped specular shader and doesn’t look anything how my finished result looked in blender.
Thanks