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Question by Dadur604 · Jan 25, 2014 at 09:42 PM · c#startvoidunexpected

Enexpected Symbol Void (start)

Hi I am new to C# but I have checked and double checked and for some reason it says unexpected symbol void. (void Start)

using UnityEngine; using System.Collections; public class NewBehaviourScript2 : MonoBehaviour { int h = 1; void Start () { w$$anonymous$$le(!h = 0) { Invoke ("not$$anonymous$$ng", 2); if (Input.GetKey (KeyCode.Space)) { renderer.enabled = !renderer.enabled; Invoke ("not$$anonymous$$ng", 2); } } } // Update is called once per frame void Update () { } }

Btw I also need help on having delays. Will what I did above work, or is there another command for adding delays?

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Answer by YoungDeveloper · Jan 25, 2014 at 09:54 PM

W$$anonymous$$le loop is not the same as update method. So input check should be used in update(). For delays use coroutines: http://answers.unity3d.com/questions/350721/c-yield-waitforseconds.html

Maybe you saved it as JS, or you didn't save it?

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