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Question by DCcharacters · Jan 25, 2014 at 10:35 PM · graphicsgraphics.drawtexture

How to update a texture with a vehicles MPH?

Hello,

I've been tasked with exploring the possibility of live updating a texture with game data. I know this can be done to a GUI element but I haven't been able to find any info of the ability to live update a game object like a billboard texture with data. Is this even possible?

For a test I have a racing demo with the speed in MPH calculated and showing up in the debug window. I'd like to display/live update the MPH of the vehicle on a track side billboard.

Any help or info if this is even doable would be greatly appreciated.

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avatar image DCcharacters · Jan 26, 2014 at 01:01 AM 0
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Thanks for the advice.

avatar image DCcharacters · Jan 26, 2014 at 03:45 PM 0
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Ok, so I've got the 3d text live updating with the $$anonymous$$PH of vehicle but the text renders on top of everything in the environment. Can you make 3dtext render as part of the environment and surface properly with other objects?

EDIT* just found the answer on the wiki

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Answer by Benproductions1 · Jan 25, 2014 at 11:37 PM

It's not a good idea to continually change a texture directly. You can use something like 3d text, which would be much easier.

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