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Question by Shrogg · Jan 27, 2014 at 07:56 AM · javascriptparticleemitter

Enable/Disabling particleSystems in hierarchy

Note that this is my first real javascript Unity project so i want things to work properly and learn as much as I can in the process.

I am trying to automatically control particle systems in my hierarchy so that i do not need to configure each 'ship' individually.

I was experimenting around with 'GetComponentsInChildren' but have had no luck

the code is as follows (Paraphrased from the original code)

What happens is when the player presses the 'fly' key, the particle effect enables the particles, and disable them on release (and no particles at all if there is no fuel left in the ship)

 var emitter : ParticleSystem;
 emitter = gameObject.GetComponentsInChildren (particleSystem) as ParticleSystem;
 
 function Update () {
 
     if (Input.GetKey(moveUp) && fuelCount >0 && enableFuel == true){
         rigidbody.AddRelativeForce(Vector3.up * moveSpeed);
         fuelCount -= fuelConsumption;
             emitter.Play();
         }
         else if (Input.GetKeyUp(moveUp)){
             emitter.Stop();
         }

I thank any repliers in advance :)

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