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Question by notfair · Jan 27, 2014 at 10:08 AM · cameratouchzoomorbit

Orbit Camera Zoom limit

I was trying to do a zoom on a orbit camera script using touch. Pan to rotate the camera, pinch to zoom by follow an object. the problem is I unable to set the correct zoom limit, because the zoom axis might be y, or z depend on what my current camera angle is due to the orbit position. And the zoom I using the Transform.Translate after I get the pinch distance. What is the correct way to set zoom limit on Translate function when under the orbit camera?

the code I paste into a pastebin, and this code has no zoom limit. http://pastebin.com/y8vUKJ5Y.

thank you.

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Answer by giudark · Jan 27, 2014 at 02:17 PM

if I understand what you mean you have to use the clamp first. In particular, you could take an approach like this:

     desiredZoom += Mathf.Clamp(lastDist - currDist, -30.0f, 30.0f) * Time.deltaTime * zoomFactor;
     desiredZoom = Mathf.Clamp(desiredZoom , minPossibleZoom, maxPossibleZoom);
     
     /* For smoothing of the zoom */
     currentZoom = Mathf.Lerp(currentZoom , desiredZoom , Time.deltaTime * zoomSpeed);

     /* calculate new position based on the new currentZoom */
     position = (rotation * Vector3.forward * currentZoom);
     player.transform.position = position;

for further methods of managing the camera you can look at this link, the code that I wrote is a modified of MouseOrbitZoom

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avatar image notfair · Feb 05, 2014 at 04:25 AM 0
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i have try the code, but the zoom is not correct.

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