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Question by Cheer · Jan 27, 2014 at 04:19 PM · relative

How to make instantiate clones stay a fixed relative position?

Now, I am instantiating many clones and clone will follow my player one by one. The distance between player and clone and the distance between clone and clone is 1 which is X axis. The moment I instantiate the clone, I define its position already. For clone 1 : people=Instantiate(InvitedPeople,new Vector3(playerLocation.transform.position.x+1, playerLocation.transform.position.y,playerLocation.transform.position.z), Quaternion.identity);

For clone 2: people=Instantiate(InvitedPeople,new Vector3(playerLocation.transform.position.x+2, playerLocation.transform.position.y,playerLocation.transform.position.z), Quaternion.identity); }

So on and so forth. The problem is that when the player and clones auto moving, the distance between them will change ! How do I keep the distance stay unchanged ? Need Help!

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