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Question by raptorkwok · Jan 28, 2014 at 03:09 AM · guitexturemobilecross-platform

Background texture size in mobile phones?

I use the following C# code to attach background image to the scene to make 2D game menu:

 void OnGUI() {
     // display bg texture
     GUI.DrawTexture(new Rect(0, 0, Screen.width, Screen.height), 
                     backgroundTexture, ScaleMode.StretchToFill);
 }

The code is attached to Main Camera, with backgroundTexture mapped to a JPG.

Since mobile phones ( plan to support iOS & Android ) have different size & aspect ratio, what size should I make the background texture? Portrait orientation will be used.

p.s. I don't want to use StretchToFill, but I want the background image covering whole screen, while part of images (especially left & right) cropped by screen is acceptable.

Planned supported resolutions:

  • Android: from 800x480 to 1920x1080

  • iOS: from 640x960 to 640x1136 (no need to support iPad)

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