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Question by ina · May 05, 2011 at 07:52 AM · rotationraycastraycasthithitnormal

default cylinder to indicate hit.normal

How do you align a default unity cylinder to indicate the hit.normal vector in a raycast?

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Answer by loopyllama · May 05, 2011 at 08:36 AM

I haven't tested, but wouldn't this work?

cylinder.transform.rotation = Quaternion.FromToRotation (Vector3.up, RaycastHit.normal);

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avatar image ina · May 07, 2011 at 03:45 AM 0
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no that gets the parallel to surface

avatar image ina · May 07, 2011 at 04:58 AM 0
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nvm it worked! (child object, the arrow had been set at 90 degree off, in trying to get a previous hack to work)

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