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Question by allesisda · Jan 28, 2014 at 09:14 PM · lightmap3dsmaxuvmapping

3dsmax UV for lighmap... multichannel

hey there,

i want to do lightbaking in 3dsmax, for my floor it worked well but for the walls its horrible...

for the walls i need 2 uv maps: - uv box projection for diffuse≎ - uv unwrapped for the lightmap

if i only use unwrapped uv, the walltexture looks crappy...

i hope someone can help me!

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Answer by Kali2048 · Oct 12, 2015 at 10:50 AM

You just need to make sure your UVs are not overlapping on UV2 before you bake the lighting, also don't forget to select UV2 for the bake.

An easier way is simply to bake the lighting in unity. Select "Generate lightmap UV" for each model and unity will take care of your UV2 ;)

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