• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
-1
Question by samaxi · Jan 28, 2014 at 11:19 PM · guiraycast3dscreenshooting

Raycast shooting in the middle of the screen

I need help with my raycast shooting, it isn't shooting in the middle of my cross but my script should have it shooting in the middle of my screen. Please help

Shooting script

 #pragma strict
 
 var damage:float = 100;
 var range = 8000.0;
 var force = 10.0;
 var muzzleFlash : Renderer;
 var muzzleLight : Light;
 
 var SniperMenu: GUIStyle;
 var ReloadMenu: GUIStyle;
 
 var ReloadWarning = false;
 
 var cameraTransform: Transform;
 
 static var _SniperCanReload = false;
 
 var clipSize: int = 5;
 var bulletsInClip = 5;
 var bulletsLeft = 15;
 static var allowfire : boolean = true;
 
 function Start (){
 muzzleFlash.enabled = false;
 muzzleLight.enabled = false;
 }
 
 function Update () {
 if(Input.GetMouseButtonUp(0)){
 if(bulletsInClip >= 1){
 if(allowfire == true){
 fire();
 }
 }
 }
 if (Input.GetKeyDown (KeyCode.R)){
 if(bulletsInClip == 0){
 if(bulletsLeft >= 5){
 Reload();
 }
 }
 }
 if(bulletsInClip == 0){
 if(bulletsLeft >= 5){
 ReloadWarning = true;
 }
 } else {
 ReloadWarning = false;
 }
 if(bulletsInClip == 0){
 if(bulletsLeft >= 5){
 _SniperCanReload = true;
 }
 } else {
 _SniperCanReload = false;
 }
 }
 
 function OnGUI() {
 if(ReloadWarning == true){
 GUI.Label (Rect (Screen.width / 2.2, Screen.height / 2.5, 200, 200), "Press R to reload.", ReloadMenu);
 }
 GUI.Label (Rect (10, 650, 350, 350), "Sniper", SniperMenu);
 GUI.Label (Rect (10, 700, 350, 350), bulletsInClip + " / " + bulletsLeft, SniperMenu);
 }
 
 function fire(){
 allowfire = false;
 audio.Play();
 bulletsInClip--;
         
 var direction = transform.TransformDirection(Vector3.forward);
 var $$anonymous$$t : RaycastHit;
 
 // Did we $$anonymous$$t anyt$$anonymous$$ng?
 if (Physics.Raycast (cameraTransform.position, cameraTransform.forward, $$anonymous$$t)) {
 Debug.DrawRay(transform.position, direction * range);
 // Apply a force to the rigidbody we $$anonymous$$t
 if ($$anonymous$$t.rigidbody)
 $$anonymous$$t.rigidbody.AddForceAtPosition(force * direction, $$anonymous$$t.point);
 $$anonymous$$t.collider.SendMessageUpwards("ApplyDamage", damage, SendMessageOptions.DontRequireReceiver);
 }
 
 muzzleFlash.renderer.enabled = true;
 muzzleLight.enabled = true;
 yield WaitForSeconds (0.04);
 muzzleFlash.renderer.enabled = false;
 muzzleLight.enabled = false;
 
 
 yield WaitForSeconds(0.1);
 allowfire = true;
 }
 
 function OnTriggerEnter($$anonymous$$t:Collider){
 if($$anonymous$$t.tag == "Enemy"){
 $$anonymous$$t.transform.SendMessage("Damage",damage);
 }
 }
 
 function Reload(){
 allowfire = false;
 yield WaitForSeconds (1);
 bulletsInClip = clipSize;
 bulletsLeft = (bulletsLeft - clipSize);
 yield WaitForSeconds (0.3);
 allowfire = true;
 }

Crosshair Script

 var crosshairTexture : Texture2D;
 var position : Rect;
  
 function Start()
 {
     position = Rect((Screen.width - crosshairTexture.width) / 2, (Screen.height - 
     crosshairTexture.height) /2, crosshairTexture.width, crosshairTexture.height);
 }
 
 function OnGUI()
 {
     GUI.DrawTexture(position, crosshairTexture);
 }
Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MrCrinkle · Jan 28, 2014 at 11:37 PM 0
Share
avatar image RyanZimmerman87 · Jan 28, 2014 at 11:38 PM 0
Share
avatar image getyour411 · Jan 29, 2014 at 12:31 AM 0
Share
avatar image samaxi · Jan 29, 2014 at 03:22 PM 0
Share

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

19 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

FPS shooting 1 Answer

GUI Follow RaycastHit 2 Answers

Raycast (Shooting) Going through objects! 1 Answer

Problem with raycasting in direction of mouse 0 Answers

Rendering GUI.Buttons in the middle of the screen 5 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges