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19
Question by mtothree · Jan 29, 2014 at 12:07 PM · inspectorprefabsassign

The variable has not been assigned (but it has)

Hello, I have a script that sets up the world to play in. It has several prefabs assigned to it, and they work flawlessly. However, when I added a new prefab to the script and assigned it in the inspector, I get an error:

 UnassignedReferenceException: The variable copper of 'GameManager' has not been assigned.
 You probably need to assign the copper variable of the GameManager script in the inspector.
 UnityEngine.Object.Internal_InstantiateSingle (UnityEngine.Object data, Vector3 pos, Quaternion rot) (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineObject.cs:73)
 UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineObject.cs:83)
 GameManager.SpawnBlocks () (at Assets/Scripts/GameManager.cs:37)
 GameManager.Start () (at Assets/Scripts/GameManager.cs:22)

It says that it is not assigned, but it is.

Code below:

 using UnityEngine;
 using System.Collections;
 
 public class GameManager : MonoBehaviour {
     
     public GameObject player;
     public GameObject ground;
     public GameObject inventory;
     public GameObject copper;
     private GameCamera cam;
     public int iB = 1;
     public int DBx;
     public int DBy;
     public string serial = "-DEVELOPERS---ONLY-";
     public bool canPlay = false;
 
     
     // Use this for initialization
     void Start () {
         cam = GetComponent<GameCamera>();
         SpawnPlayer ();
         SpawnBlocks ();
     }
     
     private void SpawnPlayer() {
         cam.SetTarget ((Instantiate (player, new Vector3( 0, 3, 0), Quaternion.identity) as GameObject).transform);
     }
 
     private void SpawnBlocks() {
         DBx = -30;
         DBy = -128;
         while(iB <= 7680) {
             Vector3 position = new Vector3(DBx, DBy, 0);
             Instantiate (ground, position, Quaternion.identity);
             int randomNumber = Random.Range(1, 1000);
             if(randomNumber > 800 && randomNumber < 900) {
                 Instantiate (copper, position, Quaternion.identity);
             }
             DBy++;
             if(DBy == 1) {
                 DBx++;
                 DBy = -128;
             }
             iB++;
         }
     }
 }
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avatar image Gearsdragon · Sep 18, 2019 at 08:03 PM 0
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THAN$$anonymous$$ YOU FOR THIS, this was causing a lot of headaches and I could not find anything else helpful, Thank you

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Answer by Camikazee · Mar 12, 2017 at 06:13 PM

I had this issue after renaming a script, the debugger showed everything as assigned but I got an exception on Instantiate. I had to recreate the prefabs in the end which wasn't great.

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Answer by TheMatrixAgent22 · Jul 10, 2017 at 08:08 PM

The code is alright, you just need to assign the var you set. (at the script in unity just drag and drop the game object "copper" to the var). Take a look at this image: https://ibb.co/i4bmpa.

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Answer by lxknvlk · Mar 29, 2019 at 05:24 PM

Had the same problem. Turns out i accidentally asigned that script to another object.

Make this log line where the error happens

 Debug.LogError("SomeVariable has not been assigned.", this);

Then in console you can click the log line and the object will be highlighted in your hierarchy.

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Answer by Unshackled · Jul 09, 2019 at 02:39 PM

For me it was because it was running scripts on deactivated units that were greyed out in the hierarchy. I deleted them and the problem stopped. Then it still threw errors because the prefabs didn't have them assigned that were not even placed in the scene yet.

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Answer by vive_creative · Aug 26, 2020 at 10:41 AM

This is 2020 Q4. If anyone still facing the problem. Then you should right-click on the script itself in the project view & select the option to view reference in the scene.

This will highlight the objects & separate them out on which your script has been assigned. This particular error occurs only when you have one script applied to two objects unintentionally.

This error is a blessing & can save you from going real mad!!alt text

alt text


unassigned-variable-error-unity.jpg (74.8 kB)
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