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19
Question by mtothree · Jan 29, 2014 at 12:07 PM · inspectorprefabsassign

The variable has not been assigned (but it has)

Hello, I have a script that sets up the world to play in. It has several prefabs assigned to it, and they work flawlessly. However, when I added a new prefab to the script and assigned it in the inspector, I get an error:

 UnassignedReferenceException: The variable copper of 'GameManager' has not been assigned.
 You probably need to assign the copper variable of the GameManager script in the inspector.
 UnityEngine.Object.Internal_InstantiateSingle (UnityEngine.Object data, Vector3 pos, Quaternion rot) (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineObject.cs:73)
 UnityEngine.Object.Instantiate (UnityEngine.Object original, Vector3 position, Quaternion rotation) (at C:/BuildAgent/work/d3d49558e4d408f4/artifacts/EditorGenerated/UnityEngineObject.cs:83)
 GameManager.SpawnBlocks () (at Assets/Scripts/GameManager.cs:37)
 GameManager.Start () (at Assets/Scripts/GameManager.cs:22)

It says that it is not assigned, but it is.

Code below:

 using UnityEngine;
 using System.Collections;
 
 public class GameManager : MonoBehaviour {
     
     public GameObject player;
     public GameObject ground;
     public GameObject inventory;
     public GameObject copper;
     private GameCamera cam;
     public int iB = 1;
     public int DBx;
     public int DBy;
     public string serial = "-DEVELOPERS---ONLY-";
     public bool canPlay = false;
 
     
     // Use this for initialization
     void Start () {
         cam = GetComponent<GameCamera>();
         SpawnPlayer ();
         SpawnBlocks ();
     }
     
     private void SpawnPlayer() {
         cam.SetTarget ((Instantiate (player, new Vector3( 0, 3, 0), Quaternion.identity) as GameObject).transform);
     }
 
     private void SpawnBlocks() {
         DBx = -30;
         DBy = -128;
         while(iB <= 7680) {
             Vector3 position = new Vector3(DBx, DBy, 0);
             Instantiate (ground, position, Quaternion.identity);
             int randomNumber = Random.Range(1, 1000);
             if(randomNumber > 800 && randomNumber < 900) {
                 Instantiate (copper, position, Quaternion.identity);
             }
             DBy++;
             if(DBy == 1) {
                 DBx++;
                 DBy = -128;
             }
             iB++;
         }
     }
 }
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avatar image Gearsdragon · Sep 18, 2019 at 08:03 PM 0
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THAN$$anonymous$$ YOU FOR THIS, this was causing a lot of headaches and I could not find anything else helpful, Thank you

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Answer by UnderYourCloset · May 05, 2021 at 08:54 AM

In my case, my script was calling the NavMeshAgent's Stopping Distance to make an editor Gizmo, but the NavMeshAgent Component was being found within the script at runtime and not yet defined in the editor. I fixed this by setting the NavMeshAgent variable to [SerializedField] and then manually dragging the NavMeshAgent component into the field.

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