Just to give you an idea of how my script works.
I have one Prefab that I instantiate multiple times. This prefab holds a script that Destroys the object. But when it Destroys the gameObject it destroys every clone of the same prefab.
I would like to figure out how to only destroy the one instance. Help is Appreciated.
function Update(){
if(Input.GetButton("Fire2"))
{
Destroy(gameObject);
}
}