• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by SentientTuba · Jan 31, 2014 at 12:18 AM · javascriptmovementtrigger

Strange position change when triggered

So I'm trying to get a tree to drop another gameobject when I press E, and I've got that working fine, the only thing is when I press E, the tree and all of its children immediately move to another position in my scene. I tried placing different trees in different locations, and they move themselves to the same exact spot as the first tree. I'm stumped, anyone know what's going on? Here's my code:

 #pragma strict
 
 var coconutPrefab : GameObject;
 var cocoHolder : GameObject;
 var player : Transform;
 private var drawGUI = false;
 private var cocoClone : GameObject;
 
 
 function Start () {
         cocoClone = Instantiate(coconutPrefab, cocoHolder.transform.position, cocoHolder.transform.rotation);
         cocoClone.rigidbody.useGravity = false;
         cocoClone.rigidbody.isKinematic = true;
         cocoClone.transform.parent = cocoHolder.transform;
         player = null;
 }
 
 function Update () {
     if(drawGUI == true)
     {
         if(Input.GetKeyDown(KeyCode.E))
         {        
             var tree = cocoHolder.transform.parent;
             tree.animation.Play("TreeShake");
             cocoClone.rigidbody.useGravity = true;
               cocoClone.rigidbody.isKinematic = false; 
                drawGUI = false;
         }
     }
 }
 
 function OnTriggerEnter (theCollider : Collider)
 {
     if (theCollider.tag == "Player")
     {    
         player = GameObject.FindGameObjectWithTag("Player").transform;
         Debug.Log("Player has been found");
         drawGUI = true;
     }
 }
 
 function OnTriggerExit (theCollider : Collider)
 {
     if (theCollider.tag == "Player")
     {
         drawGUI = false;
         transform.collider.isTrigger = false;
     }
 }
 
 function OnGUI ()
 {
     if (drawGUI == true)
     {
         GUI.Box (Rect (Screen.width*0.5-100, 200, 200, 22), "Press E To Shake Tree");
     }
 
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

18 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Triggering movement from touching gameObject (Javascript issue) 1 Answer

Rotate character to the moving direction problems? 2 Answers

How to make OnTriggerEnter and OnTriggerExit functions more than once? 1 Answer

How to trigger different prefabs (JavaScript) 2 Answers

Switching Cameras - Confusion with Two Code Samples 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges