Hello.
I have set up some code which instantiates and gives tags to a couple of objects. This works fine.
When one of the objects are clicked on, its tag is stored
idStart = gameObject.tag;
when another object is clicked I store its tag in the same manner.
So to avoid confusion. Object 1 is pressed, object 2 is pressed. Object 2’s script then changes the variable in object 1’s script. How would I go about doing this.
This is the code in the script where everything is to be handled. At the bottom, the line dotScript idStart.dotValue--;
is supposed to change the value of object 1’s dot value
if (!isClicked)
{
isClicked = true;
//dotValue-=10;
idStart = gameObject.tag;
transform.localScale = new Vector3 (dotValue / 100, dotValue / 100, dotValue / 100) * 5;
xStart = transform.position.x;
yStart = transform.position.y;
zStart = transform.position.z;
}
else
{
//dotValue+=10;
idEnd = gameObject.tag;
c = 10;
transform.localScale = new Vector3 (dotValue / 100, dotValue / 100, dotValue / 100) * 5;
isClicked = false;
xEnd = transform.position.x;
yEnd = transform.position.y;
zEnd = transform.position.z;
for (int i = 0; i<=c;i++)
{
Instantiate(capsualPrefab,new Vector3(xStart+Random.Range(0.1f,1.9f),yStart+Random.Range(0.1f,1.9f),zStart+Random.Range(0.1f,1.9f)),Quaternion.identity);
dotScript idStart.dotValue--;
}
}
Any help is appreciated.
Thanks for your time and I will supply any further information if it is required.