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Question by Alp-Giray-Savrum · Jan 31, 2014 at 01:01 PM · randomcoroutineupdatespawnwaitforseconds

How to make a spawner wait for x seconds?

Hello guys. I don't know how to do it but here's my code;

     //T$$anonymous$$s is array List;
     var randomObject : GameObject[];
      
     function Update () {
      
     var randomSelect = Random.Range(0,(randomObject.length));
      
     var position = transform.TransformPoint(Random.Range(-3.704676, 5.132769), 0, Random.Range(-3.704676, 5.132769));
     
     Instantiate(randomObject[randomSelect], position, Quaternion.identity);
      
     }

So, in a manner I want to coroutine t$$anonymous$$s event. but wait for random ! like wait for 3 secs, later wait for 5 secs, later wait for 0 secs etc... But I can't coroutine Update Function ! What can i do ? Arigato.

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Answer by james_170482 · Jan 31, 2014 at 04:18 PM

You Could try

 public float RandomTime;
 
 void Awake()
     {
 
         StartCoroutine( RandomSpawn() );
     }
 
         void Update()
 {
 
     RandomTime = Random.Range(1, 100);
 }
     
 
     IEnumerator RandomSpawn()
     {
         w$$anonymous$$le( true )
         {
             //Spawn
 
             yield return new WaitForSeconds( RandomTime );
         }
     }


Maybe a Solution;

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Answer by michielbos · Jan 31, 2014 at 01:39 PM

Well, if you made a new function, you could use the WaitForSeconds() there.

try somet$$anonymous$$ng like t$$anonymous$$s:

 var spawnReady = true;
 
 function Update () {
  
         if (spawnReady)
             Spawn();
     }
 
 
 function Spawn () {
     spawnReady = false;
     yield WaitForSeconds(5);
     var randomSelect = Random.Range(0,(randomObject.length));
  
     var position = transform.TransformPoint(Random.Range(-3.704676, 5.132769), 0, Random.Range(-3.704676, 5.132769));
  
     Instantiate(randomObject[randomSelect], position, Quaternion.identity);
 
     
     spawnReady = true;
 }
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avatar image Alp-Giray-Savrum · Jan 31, 2014 at 01:54 PM 0
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Wow, assigning to private function works :D Thanks !

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