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Question by hossam_shuk · Jan 31, 2014 at 11:48 PM · collisionphysics2draycasthit2dlinecast

Get the name of the collided object

Thanks in advance for reading

I'm using linecast to detect collision. The point is i need to know the name of the object I'm colliding with. So i have four empty game object around my player with linecasts from the player to these points and I can't seem to access the name of the collided object. Here's the code

using UnityEngine; using System.Collections;

public class collisiondetection : MonoBehaviour {

 public RaycastHit2D collidedTop;
 public RaycastHit2D collidedBot;
 public RaycastHit2D collidedRight;
 public RaycastHit2D collidedLeft;
 public Transform collisionCheckRight;
 public Transform collisionCheckLeft;
 public Transform collisionCheckTop;
 public Transform collisionCheckBot;

 public Transform textboxprefab;
 bool textbox;
 public MovementScript movementscript;
 // Use this for initialization
 void Start () {
     movementscript = GameObject.FindGameObjectWithTag("Player").GetComponent<MovementScript>();
 }


 // Update is called once per frame
 void Update () 
 {

     collidedTop = Physics2D.Linecast(transform.position, collisionCheckTop.position, 1 << LayerMask.NameToLayer("Obstacles"));
     collidedBot = Physics2D.Linecast(transform.position, collisionCheckBot.position, 1 << LayerMask.NameToLayer("Obstacles"));
     collidedRight = Physics2D.Linecast(transform.position, collisionCheckRight.position, 1 << LayerMask.NameToLayer("Obstacles"));
     collidedLeft = Physics2D.Linecast(transform.position, collisionCheckLeft.position, 1 << LayerMask.NameToLayer("Obstacles"));


 
 }

}

Any idea how i can get the object name?

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StormSabotage

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Answer by robertbu · Jan 31, 2014 at 11:52 PM

Try this:

 if (collidedTop != null && collidedTop.collider != null) {
     Debug.Log("The top name is: "+collidedTop.collider.name);
 }
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avatar image hossam_shuk · Feb 01, 2014 at 04:56 PM 0
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It doesn't do anything. Nothing is logged. Not even "The top name is: "

avatar image robertbu · Feb 01, 2014 at 11:32 PM 0
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The only reason I can see for you not getting output is if the Linecast() fails. You need to debug your Linecast() first to see why it is not return a non-null value. Mare sure all the colliders are 2D. Do a Debug.DrawLine() between transform.position to collisionCheckTop.position to see if the linecast is going where you think. Make the obstacle is on the 'Obstacles' layer...

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Answer by hossam_shuk · Feb 02, 2014 at 12:08 AM

I did a ridiculous mistake. I miss spelled the layermask name Obstacles when it's actually Obstacle.

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