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Question by BZS · Jan 31, 2014 at 11:51 PM · javascriptinstantiateprefabgrid

Instantiate prefab within parameters?(Javascript)

I have this script that lets you spawn a prefab in a grid pattern whenever you click. How would I make it so that you can only spawn the prefab within certain parameters(between certain X and Y values)? Here is my script:

 var Block:GameObject;
 var squareSize : float = 1.0f;
 function Update ()
 {
     if (Input.GetMouseButtonDown(0)) 
     {
         var mousePos : Vector3 = Input.mousePosition;
         mousePos.z = 12.48309;
  
         var objectPos : Vector3 = Camera.main.ScreenToWorldPoint(mousePos);
 
         objectPos.x = Mathf.Round(objectPos.x/squareSize) * squareSize;
         objectPos.y = Mathf.Round(objectPos.y/squareSize) * squareSize;
         objectPos.z = Mathf.Round(objectPos.z/squareSize) * squareSize;
 
         Instantiate(Block, objectPos, Quaternion.identity);
     }
 }

Thanks in advanced!

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Answer by getyour411 · Feb 01, 2014 at 12:04 AM

http://answers.unity3d.com/questions/130302/check-to-see-if-integer-is-between-two-others.html

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