change first person controller collider to cube

Hi,

i’m making a skateboarding game but i have a problem with my first person controller

I want to use it as a third person controller to ride around , this works great .
I placed a 3d model of a skater as a child of my controller and setted the camera so you have third person view but when you ride against a wall or something , my model moves into the wall until the position of my controller , that’s because it’s a capsule .
But can i change that capsule to a box so when i collide with the wall or another game obj , my first person controller collides my whole 3d model ??
i have tried setting a box collider on it but it doesn’t work

hope you understand what i mean because my english isn’t so good
Thx.

No, you cannot change the default CharacterController collider shape.

What, you mean like this [58505-cube-controller.zip|58505]