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Question by RadWayne · Feb 01, 2014 at 08:44 PM · timepausetimescaleunpause

Problem changing TimeScale

I'm trying to pause and unpause a small game by setting the timescale to 0 and then back to 1 to unpause using this script:

 bool paused=false;
 
 void Update () 
     {
         if (Input.GetKeyDown(KeyCode.Escape))
         {
             Debug.Log ("esc: "+paused);
 
             if (paused)
             {
                 Debug.Log("unpause");
                 Time.timeScale=1;
                 paused=false;
             }
             if(!paused)
             {
                 Time.timeScale=0;
                 paused=true;
             }
             Debug.Log (paused + " "+Time.timeScale);
         }
     }

Pressing Esc twice in game prints this to the console

 esc: False
 True 0
 
 esc: True
 unpause
 True 0

The if(paused) loop is being called but the timescale and paused lines are not being run.

Any help is appreciated.

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Answer by getyour411 · Feb 01, 2014 at 08:50 PM

if(paused) set the bool = false, so the if(!paused) is now true and it executes it. Restructure this to something like

 if (Input.GetKeyDown (KeyCode.Escape)) {
                             if (!paused) {
                                     Time.timeScale = 0;
                                     paused = true;
                             } else {
                                     paused = false;
                                     Time.timeScale = 1;
                             }

 
                     }
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avatar image RadWayne · Feb 01, 2014 at 08:53 PM 0
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whoops. Figured it was something simple like this. I always forget else if.

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