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Question by VLunarFangV · Feb 02, 2014 at 07:53 AM · timeemissionparticle emitter

Change shuriken emission rate

I'm looking for a way to change the emission time rate for the particles that's different from the standard 1 second - 2.5 seconds to be exact. Is there any way I can do this directly or do I have to find a (possibly difficult) workaround?

P.S. I'm also curious to know if it's possible to increase the speed of all particles as time progresses.

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Answer by psantoki · May 28, 2014 at 06:16 PM

Unity hides the droids you're looking for

Click the Emission bar

alt text


shuriken emission rate.jpg (162.3 kB)
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avatar image VLunarFangV · Jun 03, 2014 at 04:28 AM 0
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Although I found the answer to this about a week later after posting, thanks anyway.

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Answer by GTX Titan · Feb 02, 2014 at 08:34 AM

A little script should help:

 private var particle:GameObject;
 
 function Start(){
 
 particle = GameObject.Find("Your particle system");
 
 }
 
 function changeParticleEmission(){
 
 particle.particleSystem.emissionRate = 0.4;
 
 }

Haven't tested if it takes float values, but was this what you needed?

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avatar image VLunarFangV · Feb 02, 2014 at 12:08 PM 0
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I've found the solution, apparently the emission rate graph is a percentage of the Duration. Thanks for the help anyway. I feel so stupid... :P

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