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Question by khelegond · Feb 03, 2014 at 03:51 PM · rotationhumanoid

Humanoid character torso/legs animation/rotation

Hello there. I have a quick question about characters. I have a simple humanoid character (https://www.assetstore.unity3d.com/#/content/122) just to prototype the game. I'm trying to simulate a two-sticks shooter, but I'm using keyboard and mouse at the moment. What I'll end up with is something akin to Angry Bots demo.

On the angry-bots demo the player legs move on the 4 directions, while the torso rotates with the mouse - what is necessary to rotate them?

I've tried to rotate just the torso (the Spine part of the character), but it wouldn't move. I thought it was something about the hierarchy - the torso is under "hips", with the legs. I've tried to move one level up - then his torso fell on the ground It did rotate, tho

My question is not about what I must do, but what exactly can I read or study to understand the hierarchy of an object, how to move/animate parts of it, and how to "organize" it?

Cheers, and thanks!

André

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