Online Chat doesn't work

Hello all iv been in the making for a game called war season its an Online fps and just last night i was looking at a tutorial on how do make a basic muytiplayer the connection and character spwaning works fine its just the chat i finished the chat script but it has a bug and the script look fine can any help me if im missing somthing or somthing is wrong

this is the script

   using UnityEngine;
using System.Collections;

public class Chat : MonoBehaviour {

    bool usingChat = false;
    bool showChat = false;

    string inputField = "";

    Vector2 ScrollPosition;
    int width = 500;
    int height = 100;
    string playerName;
    float LastOnFocusedtime = 0;
    Rect window;

    ArrayList playerList = new ArrayList ();
    class PlayerNode
    {
        public string PlayerName;
        public NetworkPlayer player;
    }

    ArrayList chatEntries = new ArrayList();
    class ChatEntry
    {
        public string name = "";
        public string text = "";
    }

    // Use this for initialization
    void Start () 
    {
        window = new Rect(Screen.width /2 - width /2, Screen.height - height + 5, width, height);
        playerName = PlayerPrefs.SetString("Playername", "");

        if(playerName == "") playerName = "RandomName" + Random.Range(1, 999);
    }

    void OnConnectedToServer()
    {
        ShowChatWindow();
        networkView.RPC("TellServerOurName", RPCMode.Server, playerName);
        addGameChatMessage(playerName + " Have just joined the chat");
    }

    void OnServerInitialized()
    {
        showChatWindow();
        PlayerNode newEntry = new PlayerNode();
        newEntry.PlayerName = playerName;
        newEntry.player = Network.player;
        playerList.Add(newEntry);
        addGameChatMessage(playerName + " Have just joined the chat");
    }

    PlayerNode GetPlayerNode(NetworkPlayer netPlay)
    {
        foreach (PlayerNode entry in playerList)
        {
            if(entry.player == netPlay)
                return entry;
        }
        Debug.LogError("GetPlayerNode: Requested a playernode of non-existing player!");
        return null;
    }

    void OnPlayerDisconnected(NetworkPlayer netplayer)
    {
        addGameChatMessage("A player has disconected");
        playerList.Remove(GetPlayerNode(netplayer));
    }

    void OnDisconectedFromServer()
    {
        CloseChatWindow();  
    }

    [RPC]
    void TellServerOurName(String name, NetworkMessageInfo info)
    {
        PlayerNode newEntry = new PlayerNode();
        newEntry.PlayerName = playerName;
        newEntry.player = Network.player;
        playerList.Add(newEntry);
        addGameChatMessage(playerName + "has joined the Chat!");
    }

    void CloseChatWindow()
    {
        showChat = false;
        inputField = "";
        chatEntries = new ArrayList();
    }

    void ShowChatWindow()
    {
        showChat = true;
        inputField = "";
        chatEntries = new ArrayList();
    }

    void OnGUi()
    {
        if(!showChat) return;

        if(Event.current.type == EventType.keyDown && Event.current.character == '
' & inputField.Length <=0)
        {
            if(LastOnFocusedtime + .25f < Time.time)
            {
                usingChat = true;
                GUI.FocusWindow(5);
                GUI.FocusControl("Chat input field");
            }
        }

        window = GUI.Window(5, window, GlobalChatwindow, "");
    }

    void GlobalChatWindow(int id)
    {
        GUILayout.BeginVertical();
        GUILayout.Space(10);
        GUILayout.EndVertical();

        ScrollPosition = GUILayout.BeginScrollView(ScrollPosition);

        foreach (ChatEntry entry in chatEntries)
        {
            GUILayout.BeginHorizontal();
            if(entry.name == " - ")
                GUILayout.Label(entry.name + entry.text);
            else
                GUILayout.Label(entry.name + ": " + entry.text);

            GUILayout.EndHorizontal();
            GUILayout.Space(2);
        }

        GUILayout.EndScrollView();

        if(Event.current.type == EventType.keyDown && Event.current.character == '
' & inputField.Length > 0)
            HitEnter(inputField);

        GUI.SetNextControlName("Chat input field");
        inputField = GUILayout.TextField(inputField);

        if(Input.GetKeyDown("mouse 0"))
        {
            if(usingChat)
            {
                usingChat = false;
                GUI.UnfocusWindow();
                LastOnFocusedtime = Time.time;
            }
        }

        void HitEnter (string msg)
        {
            msg = msg.Replace('
', ' ');
            networkView.RPC("ApplyGobalChatText", RPCMode.All, playerName, msg);
        }

        [RPC]
        void ApplyGlobalChatText(String name,String msg)
        {
            ChatEntry entry = new ChatEntry();
            entry.name = name;
            entry.text = msg;

            chatEntries.Add(entry);

            if(chatEntries.Count > 4)
                chatEntries.RemoveAt(0);

            ScrollPosition.y = 1000000;
            inputField = "";
            }

            void addGameChatMessage(string str)
            {
                ApplyGlobalChatText(" . ", str);
                if (Network.connections.Length > 0);
                    networkView.RPC("ApplyGlobalChatText", RPCMode.Others, " . ", str);
            }
    }
}

this is were its not working right it says im missing something in this line

void HitEnter (string msg)
        {
            msg = msg.Replace('
', ' ');
            networkView.RPC("ApplyGobalChatText", RPCMode.All, playerName, msg);
        }

so if any one can help please do thanks!

Typo, you fool! The string

"ApplyGobalChatText"

should be

"ApplyGlobalChatText"

You're missing an l.