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Question by ina · May 08, 2011 at 02:24 AM · editorparametersglobalassignide

Set script global variable value priority over editor values

It looks like the global variable values in a script are overwritten by the editor values. Is there a way to switch priority back to the global variables?

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Answer by Mike 3 · May 08, 2011 at 02:27 AM

You can use the NonSerialized attribute - http://unity3d.com/support/documentation/ScriptReference/NonSerialized.html

It won't be visible in the normal inspector at that point, but the variable will still be public at least

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avatar image ina · May 08, 2011 at 02:29 AM 0
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What's the difference between serialized and nonserialized variables in this context?

avatar image Mike 3 · May 08, 2011 at 02:33 AM 1
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SerializeField ones are ones which get shown in the inspector and stored/set via the engine, NonSerialized are the opposite.

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