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Question by Irsan · May 08, 2011 at 04:20 AM · local

Transform.position in local space.

function Update () {

 if (Input.GetKeyDown ("up")) {
     transform.position.x += 1;
 }

}

The object translates in the world axis instead of the local axis. I want it to move in its local axis instead of the world axis. Also, localPosition doesn't work since it isn't a child object. Help, please.

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Answer by Mike 3 · May 08, 2011 at 04:22 AM

You can use transform.up, right and forward:

transform.position += transform.right;

Alternatively:

transform.Translate(1, 0, 0);
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avatar image Irsan · May 08, 2011 at 04:33 AM 0
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That worked, thanks.

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