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Question by Nato25 · Feb 05, 2014 at 04:36 AM · unity 2d

Unity 2D (4.3) Controlling Sprite Playback Code

Hi guys first question so apologies if I don't post anything correctly.

Basically what I want to do is control the playback of my sprite. I am moving a project from flash to unity and where in flash you had the timeline with keyframes (similar to the new dope sheet feature added in 4.3) you could also use code to tell the sprite gotoFrame(whatever). Is there any similar feature within Unity to control playback of a sprite that specifically ?

I have a sprite that has 6 different stages of damage and basically I want it to change frames each time it is hit to represent the new stage of damage. At the moment I have made the sprite animation hosting all the different stages of damage and just have playback set to 0 while I fix this problem. Perhaps I am going about this the one way and someone else could suggest a better alternative to the way I am doing it. Another way I thought about which I also don't know if it will work is replacing the sprite image with another sprite.

Thanks guys (PS I am using Javascript)

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