• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Dave 11 · May 08, 2011 at 02:07 PM · javascripttriggerprefabsexplosion

How to trigger different prefabs (JavaScript)

Ok, so I have a prefab, lets say it's called platform. Now I've made 2 objects on the screen using that prefab, and called them, platform1 and platform2.

My hierarchy looks like this

  • Field (Empty Object with script explosion as Component)
    • platform1 (gameObject)
      • explosion (script Detonator as Component)
    • platform2 (gameObject)
      • explosion (script Detonator as Component)

Now I want to trigger both explosions at the same time and I've tried the following JS script:

var explosion : Detonator; var ready : boolean = true;

function Update () { if(ready) { Explode(2); } }

function Explode(t : int) { ready = false; explosion1 = gameObject.Find("platform1").Find("explosion").GetComponent(Detonator); explosion = gameObject.Find("platform2").Find("explosion").GetComponent(Detonator); explosion1.Explode(); explosion.Explode(); yield WaitForSeconds(t);

 ready = true;

}

but for some reason, only the second platform gets triggered. Does anyone know how to fix this? Thanks in Advance, Dave

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by Cyb3rManiak · May 08, 2011 at 02:30 PM

If I remember correctly, gameObject.Find() is not relative... It searches the entire scene, and you're probably getting the 2nd explosions both times. transform.Find() however, is.

try

var tField: Transform = GameObject.Find("Field").transform;

explosion1 = tField.Find("platform1/explosion").GetComponent(Detonator); explosion2 = tField.Find("platform2/explosion").GetComponent(Detonator);

or...

explosion1 = GameObject.Find("Field/platform1/explosion").GetComponent(Detonator);
explosion2 = GameObject.Find("Field/platform2/explosion").GetComponent(Detonator);

Alternatively you could:

var tField: Transform = GameObject.Find("Field").transform;

foreach (var currDetonator: Detonator in tField.GetComponentsInChildren(typeof(Detonator))) { currDetonator.Explode(); }

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by GesterX · May 08, 2011 at 02:20 PM

You haven't declared explosion1 as a variable at the top of your script. You need this:

var explosion : Detonator;
var explosion1 : Detonator;
var ready : boolean = true;
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

No one has followed this question yet.

Related Questions

What’s wrong with my Safe Volume (safe zone) code? 0 Answers

LoadLevel Health Question. 1 Answer

change this javascript to C# script? 1 Answer

Check if trigger collider is touching other trigger collider 2 Answers

Need help with game points and trigger 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges