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Question by paulrobinette · Feb 06, 2014 at 05:10 AM · rotationblender

Meshes not rotating with bone Blender->Unity model

I have a model in blender that is rigged like a human. When I rotate the shoulder in Blender it looks right.

alt text

The model seems to import into Unity correctly but when I rotate the same shoulder in Unity the bone seems to rotate correctly but the meshes are rotating about a different point. The meshes end up disconnected by the end of the rotation. I even tried making an animation in Blender and still the shoulder becomes unhinged somehow.

alt text

I applied all locations and rotations in Blender before exporting. I have tried both the blend file import and the fbx file import. Can anyone tell me what the problem is?

blender.png (35.7 kB)
unity.png (188.6 kB)
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