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Question by acirmustafa · Feb 06, 2014 at 11:05 AM · photonball

Multiplayer Ball (Photon)

Hello;

I try to develop online soccer game for two player. I downloaded photon network and I've studied samples. I saw prefab objects can be easily multi. Then I've tried non prefab sphere object.


sphere script

if (Input.GetKey(KeyCode.Z))rigidbody.AddTorque(1, 0, 0);

if (Input.GetKey(KeyCode.X))rigidbody.AddTorque(-2, 0, 0);


First screen i pressed 'Z' and ball began to return. Then i pressed X on second screen. It didn't work. Because rigidbody working in a separate screen.

I saw a suggestion. It says "you must send keys to server and after sends to clients screen image". But i believe it is not not a reasonable solution.

I want this as simple. Ball object can be controll from two client screen.

It's possible on photon network? Can you give a url (tutorial)

Thanks

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