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Question by sovredcat · Feb 06, 2014 at 09:47 PM · pausetimescalemain menuload levelresume

2D main menu as a different scene - pausing and resuming

I am wondering how to go about this.

What I have is:
- When I press the PLAY button it starts playing the game.
- When I press ESCAPE on my keyboard it sets Time.timeScale to 0 and then loads the main menu scene.

What I want is:
- Load a 2D main menu scene when pressing escape and pause the current scene.
- When clicking on "resume" in the main menu it would continue the game.

My issue is.. how do I continue the game? I have tried simply setting Time.timeScale to 1 under Start() but that just makes the game start from the beginning again.

I would like to do it this way because that'll separate the game itself from the main menu and I find it much more overviewable instead of having everything in one scene.

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avatar image Maui-M · Feb 06, 2014 at 10:30 PM 0
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You'll have to save information on where everything was last at and load that again when you change back to the game scene.

I would suggest using just one scene.

Instead of changing the time scale set up a state machine(google it). Then when its in the game state have only your game code run. If its in the menu state only have the menu code run.

avatar image Infinite_Gamer · Feb 06, 2014 at 10:52 PM 0
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I agree, you need only one scene

avatar image HuskyPanda213 · Feb 06, 2014 at 11:56 PM 0
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Load a level for pause is not a good idea... What you should do if you do not know how is, make some gui and render it when needed using a bool.

avatar image sovredcat · Feb 08, 2014 at 09:51 AM 0
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It makes more sense to me to keep things separated but okay if that's how it works.

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