Hello there,
I have 2 questions…
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I have made a simple animation using Unity animation window. The problem is when i want to play the animation from a different position then where it was created it automatically “jump” to the position where it was created.
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My project is basically a Turn based game, so i want my animation to play within the time. (eg. if 1st player roll a dice using left mouse button. it must animate and drop the default position, once its touched plane, i want my animation to be stop.)
(Sorry for Bad English)
-Prasanna