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Question by Alp-Giray-Savrum · Feb 07, 2014 at 12:00 PM · gameobjecttriggertagfiringgameobject.tag

Nothing Happens at OnTriggerEnter ?

I've got a problem about OnTriggerEnter;

 #pragma strict
 
 static var health : int = 100;
 
 var bullet : GameObject;
 
 var explosion : GameObject;
 
 function Start () {
 
 bullet = GameObject.FindWithTag("Bullet");
 
 }
 
 function OnTriggerEnter (bulletCol : Collider)
 {
 
 if(bulletCol.gameObject.name == bullet.name)
 {
 health -= 50;
 }
 
 }
 
 function Update () {
 
 if(health < 5)
 {
 
     Instantiate(explosion, transform.position, transform.rotation);
 
 }
 
 }

This is my code, but when a bullet hits, it doesn't affect. I tagged bullet prefab as "Bullet" but nothing happens. so what can i do ?

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Answer by CrilleStyles · Feb 07, 2014 at 03:11 PM

Try to change FindWithTag to CompareTag and try

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Answer by meat5000 · Feb 07, 2014 at 12:08 PM

Select the Collider you are coding for and mark the "Is Trigger" box in the inspector.

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avatar image Alp-Giray-Savrum · Feb 07, 2014 at 12:58 PM 0
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It's trigger enter selected sir.

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Answer by Dennis_eA · Feb 07, 2014 at 12:13 PM

Hi,

there is the chance you forgot to add a rigidbody-component to either your script's gameObject OR (just one is okay) the Bullet itself? Also your Trigger needs a Collider marked as Trigger and also your Bullet needs a Collider.

Cheers

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avatar image Alp-Giray-Savrum · Feb 07, 2014 at 12:58 PM 0
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I've added rigidbody sir.

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