i am trying to hide sprite (SpriteRenderer component) which is animated by mecanim using animation in unity (it’s not spritesheet animation, it’s animated sprite gameobject)
only way I achieve what i need now is to colorize the sprite by color with zero alpha because if i need animate the sprite then i actually switch the sprites attached in the sprite renderer … however it’s general inconsistency i guess, when i call component on gameObject it should work same way with all properties