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Question by komodor · Feb 07, 2014 at 02:14 PM · 2dspritespriterendererhide

hide animated Sprite by code (SpriteRenderer)

i am trying to hide sprite (SpriteRenderer component) which is animated by mecanim using animation in unity (it's not spritesheet animation, it's animated sprite gameobject)

i can't find way how to hide it by code

when i use

 GameObject.Find("gameobjectname").GetComponent<SpriteRenderer>().enabled = false;
         

it's not affecting the sprite at all, i can't even click on the component checkbox to disable it in runtime

when i use

 GameObject.Find("gameobjectname").GetComponent<SpriteRenderer>().color = Color.red;


then it colors the sprite to red

any ideas what i do wrong or is it just impossible to hide object which is animated?

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Answer by komodor · Feb 10, 2014 at 09:42 AM

i maybe solved it, animator changed name of sprite attached in SpriteRenderer, when i renamed gameObject to same name as sprite, it started to work

however this is bug in unity, because coloring works with different name

alt text

Update:

only way I achieve what i need now is to colorize the sprite by color with zero alpha because if i need animate the sprite then i actually switch the sprites attached in the sprite renderer ... however it's general inconsistency i guess, when i call component on gameObject it should work same way with all properties


bugexample.png (106.4 kB)
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Answer by ramp · Nov 03, 2014 at 05:42 AM

Hi, You can use the codes listed here.

 private SpriteRenderer sprite_renderer;
 void Update()
 {
      sprite_renderer = GetComponent<SpriteRenderer> ();
      sprite_renderer.enabled = false;
 }

Thanks

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avatar image komodor · Apr 21, 2015 at 03:48 PM 0
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ramp please :D

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