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Question by Fr0stbite · Feb 08, 2014 at 02:36 PM · instantiateraycastdistanceraycasthit

Position before the camera?

In my script i use RaycastHit:

 var hit : RaycastHit;
 if(Physics.Raycast(transform.position,transform.forward,hit,100)){
 Instantiate(prefab,hit.point,Quaternion.identity);
 }

if it doesn't hit other object i want to instantiate the prefab at the end of raycast. Is it possible?

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Answer by Fr0stbite · Feb 08, 2014 at 08:17 PM

 Instantiate(prefab,transform.position + transform.forward*100,transform.rotation);
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Answer by getyour411 · Feb 08, 2014 at 03:05 PM

 var defPos = Vector3(transform.forward.x, transform.forward.y, transform.forward.z+100);
 
 Instantiate(prefab, defPos, rot);

I don't do JS so syntax might be a bit off

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avatar image Fr0stbite · Feb 08, 2014 at 03:24 PM 0
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it instantiates the prefab at 0,0,100 (i use this script from a gameobject of the fps camera)

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