• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by 9182justin · Feb 09, 2014 at 12:48 AM · ballpongpaddle

Scoring not working

My ball $$anonymous$$ts the right wall it gives the point to player 2 and if it $$anonymous$$ts the left wall it also give the point to player 2.

T$$anonymous$$s is the code for it:

 #pragma strict
 
 static var playerScore01 : int = 0;
 static var playerScore02 : int = 0;
 
 var theSkin : GUISkin;
 
 static function Score (wallName : String) {
     if (wallName == "rightWall")
     {
         playerScore01 += 1;
     }
     else {
         playerScore02 += 1;
     }
     Debug.Log("Player Score 1 is " + playerScore01);
     Debug.Log("Player Score 2 is " + playerScore02);
 }
 
 function OnGUI () {
     GUI.skin = theSkin;
     GUI.Label (new Rect (Screen.width/2-150-12, 25, 100, 100), "" + playerScore01);
     GUI.Label (new Rect (Screen.width/2+150-12, 25, 100, 100), "" + playerScore02);
 }
Comment
Add comment · Show 4
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Mike-Geig ♦♦ · Feb 09, 2014 at 12:56 AM 1
Share
avatar image getyour411 · Feb 09, 2014 at 01:07 AM 0
Share
avatar image tayloredgames · Feb 09, 2014 at 01:16 AM 0
Share
avatar image 9182justin · Feb 09, 2014 at 10:07 PM 0
Share

2 Replies

· Add your reply
  • Sort: 
avatar image
0

Answer by Konbex · Feb 09, 2014 at 10:27 PM

Try using two if statements instead of a single if/else.

Also, sorry for the stupid question but have you checked to make sure the walls have the correct names?

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image 9182justin · Feb 09, 2014 at 11:20 PM 1
Share
avatar image
0

Answer by MaGuSware™ · Feb 09, 2014 at 11:48 PM

The variable names do not equal the object name.

What you are doing is trying to compare the object name of the collided wall with a string version of the variable name, not with what the wall is actually called.

I mean, I $$anonymous$$ghly doubt the walls in your object $$anonymous$$erarchy are called "rightWall" and "leftWall", right?

In your object $$anonymous$$erarchy, call your walls somet$$anonymous$$ng like "Left Wall" and "Right Wall" if you haven't already, then change your if/else statement to t$$anonymous$$s:

 if(wallName == "Right Wall")
 {
     playerScore01 += 1;
 }
 else if (wallName == "Left Wall")
 {
     playerScore02 += 1;
 }
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image 9182justin · Feb 10, 2014 at 06:16 PM 1
Share
avatar image MaGuSware™ · Feb 11, 2014 at 03:47 PM 0
Share
avatar image 9182justin · Feb 11, 2014 at 06:14 PM 0
Share

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

22 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Simple Collision Deflection (Pong) 1 Answer

Pong question: paddles go through walls 0 Answers

Ball Dropping, once hit make it go diagonal 1 Answer

2D Ball Bouncing Angle Problem (Without Rigidbody) 0 Answers

Why my ball is slowing after contact with other object? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges