I am pretty new to Unity but have worked with a few different game editors. I generally like working in 2D, and the new features are great but rotations seem a little wonky. Or maybe I am doing it wrong… these are the biggest problems I’m having:
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The rotation vector for sprites in the inspector rotates counterclockwise for positive rotation values… seems weird.
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Calculating rotations, for example when facing another object, requires using 3D functions and quaternions. This seems overly complicated. Quaternions are one of the main reasons I prefer 2D
Is there a set of 2D functions to handle 2D rotations that I am not seeing?