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Question by RadJor64 · Feb 10, 2014 at 07:13 AM · fpsframerateorientationlandscapeportrait

Why do I get lower framerate in Portrait than I do in Landscape? Can I fix this?

Hi folks.

I have been designing a game for Android that is playable in both portrait and landscape. I have an Android tablet that I am using to test my game.

I have recently noticed that in portrait orientation, a mostly empty scene runs at about 35 fps. However, in landscape orientation, that same scene runs close to 50 fps. With more objects on the screen, my framerate drops to 20-25fps in portrait while maintaining ~30fps in landscape, at which point it becomes acceptable only in landscape, which is very problematic.

What could explain this discrepancy in framerate, and what might I do to fix this?

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avatar image Mouton · Sep 26, 2019 at 08:37 AM 0
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Typically, in portrait, you will have a bigger scene depth, resulting in more viewable objects than in landscape. Be sure to limit the culling depth of your camera or better use a LOD system for your far models.

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Answer by naklow12 · Sep 26, 2019 at 07:53 AM

I have same problem. I tested. When I play my game in portrait there's 33ms and 30-60FPS. When I play in landscape it's 16ms and 60+FPS. But why ? Is it because objects look closer when it's in portrait ?

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