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Question by AlienX151 · Feb 10, 2014 at 08:13 PM · c#javascriptconverting

Converting JS to C#

Hi, can anybody help me with converting JS script to C# ? I was trying to do it myself but I am beginer. Here is script:

 var turnspeed = 5.0;
 var speed = 5.0;
 private var trueSpeed = 0.0;
 var strafeSpeed = 5.0;
 
 function Update () {
 
     var roll = Input.GetAxis("Roll");
     var pitch = Input.GetAxis("Pitch");
     var yaw = Input.GetAxis("Yaw");
     var strafe = Vector3(Input.GetAxis("Horizontal")*strafeSpeed*Time.deltaTime, Input.GetAxis("Vertical")*strafeSpeed*Time.deltaTime, 0);
 
     var power = Input.GetAxis("Power");
 
     //Truespeed controls
 
     if (trueSpeed < 10 && trueSpeed > -3){
     trueSpeed += power;
     }
     if (trueSpeed > 10){
     trueSpeed = 9.99;    
     }
     if (trueSpeed < -3){
     trueSpeed = -2.99;    
     }
     if (Input.GetKey("backspace")){
         trueSpeed = 0;
     }
 
 
     rigidbody.AddRelativeTorque(pitch*turnspeed*Time.deltaTime, yaw*turnspeed*Time.deltaTime, roll*turnspeed*Time.deltaTime);
     rigidbody.AddRelativeForce(0,0,trueSpeed*speed*Time.deltaTime);
     rigidbody.AddRelativeForce(strafe);
 }
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Answer by tvwxyz · Feb 10, 2014 at 08:46 PM

Try these changes:

  1. set all "var" definitions to specific types, usually "float" in most cases (technically t$$anonymous$$s isn't necessary as C# supports the "var" keyword but strong-typing your variables makes debugging easier)

  2. change all "function" definitions to "void" (ex: "void Update()" instead of "function Update()")

If you still have issues, post specific errors/info to be addressed. But t$$anonymous$$s will get you started.

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avatar image JChilton · Feb 10, 2014 at 08:58 PM 0
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Untested, but here. There are other JS -> C# nuances that must be accounted for, but hopefully this'll show what it needs. Go with what the answer above says though, learn by practice instead of asking for the answer.

 public float turnspeed = 5.0f;
 public float speed = 5.0f;
 private float trueSpeed = 0.0f;
 public float strafeSpeed = 5.0f;
 
 void Update () {
  
     float roll = Input.GetAxis("Roll");
     float pitch = Input.GetAxis("Pitch");
     float yaw = Input.GetAxis("Yaw");
     Vector3 strafe = new Vector3(Input.GetAxis("Horizontal")*strafeSpeed*Time.deltaTime, Input.GetAxis("Vertical")*strafeSpeed*Time.deltaTime, 0);
  
     float power = Input.GetAxis("Power");
  
     //Truespeed controls
  
     if (trueSpeed < 10 && trueSpeed > -3){
     trueSpeed += power;
     }
     if (trueSpeed > 10){
     trueSpeed = 9.99f;  
     }
     if (trueSpeed < -3){
     trueSpeed = -2.99f; 
     }
     if (Input.GetKey("backspace")){
        trueSpeed = 0;
     }
  
  
     rigidbody.AddRelativeTorque(pitch*turnspeed*Time.deltaTime, yaw*turnspeed*Time.deltaTime, roll*turnspeed*Time.deltaTime);
     rigidbody.AddRelativeForce(0,0,trueSpeed*speed*Time.deltaTime);
    
avatar image AlienX151 · Feb 10, 2014 at 10:56 PM -1
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Really thnx for the script ! Its working :)

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