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Question by TamerCore · Feb 11, 2014 at 05:15 PM · mesh verticesmesh manipulationmesh colormesh-morph

How I can get InteractiveCloth vertices and apply to MeshFilter

Hi! Sorry for my english... this is my code

void Update() {

     Mesh meshMy = GetComponent<MeshFilter>().mesh;
     Vector3[] verticesMy = meshMy.vertices;
     Vector3[] normalsMy = meshMy.normals;

     Cloth mesh = GetComponent<InteractiveCloth>() as Cloth;
     Vector3[] verts = mesh.vertices;
 
     for (int i = 0; i < verts.Length; i++)
     {
         verticesMy[i] = transform.InverseTransformPoint(verts[i]);
         

     }

     meshMy.vertices = verticesMy;
     meshMy.RecalculateNormals();
     meshMy.RecalculateBounds();

}

I very need it, please do not ask why I need it +) this is not a game project.. I just need to apply this on my mesh...

this code works ALMOST =0) hehe ) but number of Cloth.vertices different from GetComponent().mesh.vertices;

How I can recalculate Cloth.vertices????? Is it possible? Thanx all...

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