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Question by pajamajama · Feb 11, 2014 at 09:10 PM · shaderguinguirenderqueuezdepth

NGUI Behind GameObject

I would like to render some NGUI sprites behind certain game objects. Changing the render queue on my Atlas's shader does not seem to have any effect. Is there somewhere else I should be looking? Any suggestions?

Thank you very much for your time and knowledge! Kevin

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Answer by pajamajama · Feb 11, 2014 at 10:28 PM

Doi. I was able to achieve the effect by using multiple cameras and adjusting their Depth values.

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